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  2. CABAL Online NEW UPDATE. Update Review LEARN MORE.
  3. Separated Epic option and slot option by bike grade. Removed Accuracy and Penetration option from available slot option/epic option in Blue/RW3 Bike. Removed Critical DMG Resistance and Resist Critical Rate option from available slot option/epic option in PW5 Bike. Added Bike Option Scroll (Ultimate) to drop when extracting some.

I. New Content

Cabal Online Game

1. DX Dungeon: Flame Nest

  1. Dungeon Information
RequirementLV.190 and above / BSLV.11 and above
Duration30 minutes
EntrancePort Lux (X:229, Y:62)
Entry ItemDevil’s Broken Horn (Account Bound)
Peddler Unon at Bloody Ice sells for 1 million Alz + 1 Divine Stone
DP Reward8 DP
Entry Member2
Daily Entry LimitNone
Daily Play TimeWeekday: 16 Hours / Weekend: 16 Hours
  1. Dungeon Drop List
Box or MonsterItem
Relic BoxPalladium Armor (Normal/ Low Epic)
Slot Extender (High/Highest/Ultimate)
Force Core (Ultimate)
Upgrade Core (Highest/Ultimate)
Legacy BoxPalladium Armor (High Epic)
Demonite Armor (normal)
Bike Blue / RW3 / PW5
Bike Parts (Highest)
Slot Extender (High/Highest/Ultimate)
Force Core (Ultimate)
Upgrade Core (Highest/Ultimate)
Effect Core (Piece)
Legendary BoxPalladium Armor (High Epic)
Demonite Armor (Low/High Epic)
Blue Bike / RW3 / PW5 / QW7
Bike Parts (Highest/Ultimate)
Palladium Epaulet
Demonite Epaulet
Slot Extender (High/Highest/Ultimate)
Essence Rune – Ignore damage reduction
4 types of mercenary pieces
Force Core (Ultimate)
Upgrade Core (Highest/Ultimate)
Effect Core (Piece)
  1. Dungeon Clear Achievement & Title
Name of the AchievementContentsCountReward
Devils in Intensive Heat, 1stFlame Nest clear35 achievement points
108 achievement points
308 achievement points
5010 achievement points
7010 achievement points
100Title – ‘Who Quiets Intense Heat I’ (HP +50 / Attack Rate +50)
Devils in Intensive Heat, 2ndFlame Nest Clear30020 achievement points
50020 achievement points
1000Title - Who Quiets Intense Heat II (HP +100 / Attack Rate +100)
Devils in Intensive Heat, 3rdFlame Nest Clear250035 achievement points
500035 achievement points
10000Title - Who Quiets Intense Heat III (HP +200 / Attack Rate +200)
2500070 achievement points
50000Title - Who Quiets Intense Heat IV (HP +300 / Attack Rate +300)

2. Holy Windmill


  1. Dungeon Information


RequirementLV.130 or above / BSLV.11 or above / Force Wing activated Character
Duration25 minutes
EntrancePort Lux (X:23, Y:25)
Entry Item
Mysterious piece from a Stone Statue(Account bound) Peddler Unon from Bloody Ice sells at 500,000 Alz + 10 Force Essences
D[ Reward5 DP
Entry MemberMaximum 2
Daily Dungeon Entry Limit3 Times / Reset available up to 2 times (Cost: 15,30 Force Gems each)
Daily Play TimeNone
  • Drops in dungeon
Box/MonsterItem Name
Relic BoxForce Core (Highest/Ultimate)
Wing Elixir
Legacy BoxForce Core (Highest/Ultimate)
Wing Elixir
Legendary Box
(=Legendary Cube)
Force Core (Highest/Ultimate)
Wing Elixir
Higs Treasure ChestLucky Elixir
  • Introduction to Dungeon Quest
NameHoly Windmill
RequirementLv. 131 or above
TypeNormal Quest (No Repeat)
Related NPCYerte (Core Alchemist) from Port Lux
RewardMysterious Piece from a Stone Statue (Account Binding)
  • Dungeon Clear Achievement & Title
    1. Holy Windmill added to Guild Treasure [Dungeon] category
    2. Holy Windmill dungeon clear mission added to Guild Mission Festival

3. Collection System

  1. Outline & Start
    1. Collect item and register to get rewarded
      1. Every character on an account share the reward
      2. Opening collection & applying stats can be activated only after completing the quest by character
    2. Activating Collection
      1. New quest 'Eite’s Great Goal' Added
        - Quest Starting Level: Upper Lv.100
        - Quest NPC: Weapon Dealer Eite at Port Lux
        - Quest Mission: Handing over the quest item ‘Fine suitcase’ to NPC
        - Quest Reward: Activating Collection
      2. 'Fine suitcase' Request Recipe Added
        Demand Advocacy LevelName of the RequestRegistration FeeAcquisition Advocacy LevelTime RequiredRecipeOptionSuccess Probability
        Required ItemNumber
        -Fine Suitcase--6 secondsForce Core (Medium)10Character bound100%
      3. Collection activates when quest is completed (Collection icon created at the bottom of the game screen)
  2. Collection UI
    1. Open through collection icon & menu
      1. Collection icon added at the left side of the menu bar on the bottom of the game screen
        - When collection slots are filled by obtaining items, ‘new’ shows up on collection item
      2. Collection, transformation UI added to CABAL menu
    2. Collection UI
      1. Collection list
        - Shows every collection in each collection category, moves on to selected collection mission page when clicked
        - ‘?’ shows up on a selected tab or collection list when the user has an item that can be registered in the collection
        - Completed mission automatically moves to bottom when the user clicks collection list
      2. Collection Mission
        - Shows mission list, name and number of the necessary item(s)
        - Shows all the registrable items while the mouse cursor is over a mission item
        - ‘?’ shows when registrable item required for the mission is in possession
        - Shows registration information tooltip when the mouse cursor is over the item
      3. Rewards
        - ‘Get reward’ button activates when all the missions of selected collection are completed
        - Button message changes to ‘acquisition complete’ when mission reward is given
      4. Showing Completion & Complete Effect
        - Shows completion through total number of mission items/ total number of registered items in selected collection
        - Shows completion effect when specific collection is completed
      5. Completion list
        - Shows overall collection completion percentage list and complete effect
  3. Collection procedure
    1. Register collection item
      1. Shows collection registration UI when the user clicks item slot that the user wants to register in collection UI
        - Registrable items in inventory are shown when item registration UI is opened
      2. Add item in slot by autofill, drag registration item, Ctrl+click registration item
      3. Item registration in each mission is completed when registration button is pressed
      4. Able to register universally in one item slot
        - Ex1) Register Palladium Epaulet: All Palladium epaulet of Warrior/Sage/Guard/Law are registrable
        - Palladium Weapon +5: Regardless of Class/Epic/Slot/Binding, all Palladium Weapon +5 are registrable
      5. Non-registrable item
        - Weapons with upper Extreme Upgrade / Divine Upgrade / Normal Upgrade +15 (including craft equipment)
        - Chaos Upgrade applied accessory
        - Part of option scroll (Critical Rate / Max Critical Rate Up / Sword Amp. Up / Magic Amp. Up)
        - Periodical item
        - Quest-exclusive item
      6. Tooltip shows when the mouse cursor is over an registered item in item registration UI
    2. Increase soul core drop used to complete world collection mission in each world Collection Reward
      1. Forcegem awarded through ‘Get reward’ button in UI when collection mission is completed
      2. Completing All Collections
        - Overall collection completion reward is automatically obtained after completing missions in collection and obtaining each reward
        - Completion effect automatically applies when collection completeness becomes 100%
    3. Transformation
      1. Add ‘Transformation’ list and transformation UI in the CABAL Menu
      2. Monster transformation card provided when certain collection missions are completed
        - Monster transforming skill activates when user right clicks transformation card item
      3. Place and use activated monster transforming skill from transformation UI onto quick slot
      4. Possible/impossible activities while transforming
        - Possible: movement, SP restoration
        - Impossible: Warp movement, PvP battle, mission battle, Use of agent shop, trade, use of personal shop

4. Guild Treasure

  1. BP (Battle Point)
    1. Point that is not affected by character level or stats
    2. Point total: 10,000. Points restore 1 every 4 seconds
    3. Guild Treasure creation costs points
    4. Set and remove guild representative character
      1. When guild representative character is set, BP is restored to 10,000 (maximum)
      2. When representative character is removed as leaving guild, new representative character will have same BP as the old one
  2. Join & gain guild treasuren
    1. Join condition
      1. Only guild representative character can join (joins automatically)
      2. Characters other than guild representative can check treasure rate and weekly rank
    2. Guild treasure list
      1. When guild treasure condition is met during the game, window shows up informing that treasure is rewarded
      2. Guild treasure can be obtained by using BP
      3. When guild treasure is rewarded, system message shows who obtained the treasure
      4. Guild treasure list generation condition and BP consumption
        CategoryGeneration conditionBP Consumption
        WarGain 150 points from Mission War1,000
        Gain 300 points from Mission War1,200
        Gain 700 points from Mission War1,400
        Gain 1200 points from Mission War1,600
        Gain 2100 points from Mission War1,800
        Gain 3200 points from Mission War2,000
        Gain 4300 points from Mission War2,200
        Gain 5400 points from Mission War2,400
        Gain 6500 points from Mission War2,600
        Gain 7600 points from Mission War2,800
        Gain 8700 points from Mission War3,000
        Gain 9999 points from Mission War3,200
        Gain 10900 points from Mission War3,400
        Gain 12000 points from Mission War3,600
        Gain 13100 points from Mission War3,800
        DungeonPanic Cave (Premium) clear1,000
        Steamer Crazy (Premium) clear1,000
        Catacomb Frost (Premium) clear1,000
        Lava Hellfire (Premium) clear1,000
        Lake in dusk clear2,000
        Ruina Station clear2,100
        Tower of the Dead B1F clear2,200
        Volcanic Citadel clear2,300
        Forgotten Temple B1F clear2,500
        Hazardous Valley (Easy) clear2,500
        Hazardous Valley (Normal) clear2,550
        Tower of the Dead B2F (Part1) clear2,600
        Hazardous Valley (Hard) clear2,700
        Illusion Castle Underworld clear2,800
        Altar of Siena B1F clear2,900
        Forbidden Island clear3,100
        Illusion Castle Radiant Hall clear3,200
        Altar of Siena B2F clear3,300
        Panic Cave (Awakened) clear3,450
        Steamer Crazy (Awakened) clear3,450
        Catacomb Frost (Awakened) clear3,450
        Lava Hellfire (Awakened) clear3,450
        Forgotten Temple B2F clear3,500
        Hazardous Valley (Awakened) clear3,550
        Maquinas Outpost clear3,600
        Forbidden Island (Awakened) clear3,600
        Forgotten Temple B2F (Awakened) clear4,000
        Tower of the Dead B3F (Part2) clear4,000
        Abandoned City clear4,800
        Tower of the Dead B3F clear4,600
        Edge of Phantom clear4,400
        Pandemonium clear3,700
        Acheron Arina clear3,800
        Mirage Island clear5,000
        Illusion Castle Underworld(Apocrypha) clear4,000
        Illusion Castle Radiant Hall(Apocrypha) clear4,200
        Forgotten Temple B3F clear5,200
        UpgradeNormal upgrade +15 success1,000
        Normal upgrade +16 success1,500
        Normal upgrade +17 success1,400
        Normal upgrade +18 success1,300
        Normal upgrade +19 success1,200
        Normal upgrade +20 success1,100
        Chaos upgrade +10 success1,000
        Chaos upgrade +11 success900
        Chaos upgrade +12 success800
        Chaos upgrade +13 success700
        Chaos upgrade +14 success600
        Chaos upgrade +15 success500
        Chaos upgrade +16 success500
        Chaos upgrade +17 success400
        Chaos upgrade +18 success300
        Chaos upgrade +19 success200
        Chaos upgrade +20 success100
        Divine upgrade +7 success1,000
        Divine upgrade +8 success1,200
        Divine upgrade +9 success1,100
        Divine upgrade +10 success1,000
        Divine upgrade +11 success900
        Divine upgrade +12 success800
        Divine upgrade +13 success700
        Divine upgrade +14 success600
        Divine upgrade +15 success500
        Reach Upgrade Point 15001,500
        Reach Upgrade Point 20001,400
        Reach Upgrade Point 25001,300
        Reach Upgrade Point 30001,200
        Reach Upgrade Point 35001,100
        Reach Upgrade Point 45001,000
        Reach Upgrade Point 5500900
        Reach Upgrade Point 6500800
        Reach Upgrade Point 8000700
        Reach Upgrade Point 9500600
        Reach Upgrade Point 11500500
        Reach Upgrade Point 1350400
        Reach Upgrade Point 1550300
      5. Created treasure list is available to every guild member
      6. Guild treasure item list
        ItemLevel
        Potion of Experience/Honor/Transcendence/WingReceive different level of item depending on the treasure creation difficulty level
        Weapon/armor option scroll
        Soul core
        Shape Cartridge (Lv. 1), (Lv. 2), (Lv. 3), (Lv. 4)
        Upgrade Core (Piece)-
        Force Core (Piece)-
        Fragment of Chaos-
        Divine Stone Fragment-
        Jewelcube Piece (Emerald)-
    3. Receive guild treasure
      1. Able to receive guild treasure list within 30 hours
        - When not received, guild treasure list is automatically deleted
      2. Unable to create new treasure list when it reaches the maximum number of treasure (300)
      3. Unreceived items are deleted when user leaves guild
  3. Guild golden treasure box
    1. Guild golden treasure box point given every time guild treasure list created
      1. Receive different amount of points depending on normal treasure list
    2. Able to receive when guild golden treasure box point reaches 10,000
      1. Points do not accumulate when user doesn’t receive guild golden treasure box
    3. Guild golden treasure box item list
      Drop List
      Upgrade Core (Low ~ Ultimate)
      Force Core (Low ~ Ultimate)
      Agent Yul’s Bracelet (1 Day Period Item)
      Bluestin ~ Demonite Epaulet
      Astral Bike Card - Blue/RW3/PW5/QW7
      Slot Extender (Low ~ Ultimate)
      Ring of Luck +1, +2, +3, +4
      Critical Ring +1, +2, +3, +4
  4. Guild Treasure Level
    1. Guild treasure level experience earned when guild golden treasure box created
    2. Value of rewarded item from guild golden treasure box increases as guild treasure level is high
      1. Does not affect guild treasure list
  5. Weekly guild rank
    1. Can check treasure point earned by guild members and rank
    2. Renewed every hour, reset every Monday noon
  6. Jewelcube Piece (Emerald)
    1. Item obtained from guild treasure box
    2. Removed on Monday 5AM as Special Exchange Coupon
      1. Jewelcube Piece (Emerald) created on Sunday is removed on 5AM following week
    3. Available to exchange to ‘Jewelcube Of Union (Emerald)’ from Guild Shop
    ItemPeriodPriceStatFeature
    Jewelcube of Union (Emerald)1 hour20 Jewelcube Piece (Emerald)All Attack +10Attack Rate +50HP +50Defense +10DMG Reduction +5All Skill Amp. +1%Critical DMG UP +2%Able to equip at the same time
    3 hours50 Jewelcube Piece (Emerald)

5. Expanded merit Mastery System – ‘Platinum Insignia Added’

  1. Split Merit Mastery
    1. Split Merit Mastery
      1. Merit Mastery divided into Golden Insignia and Insignia Badge
      2. Golden Insignia: Original Merit Mastery. Applied to account characters Lv.170 and above
      3. Platinum Insignia: New Merit Mastery. Applied to account characters Lv.200 and above
    2. Golden Insignia, Platinum Insignia Tab added in Merit Mastery UI
  • Merit Rank-Up
    1. Rank-Up Condition
      1. Gain All Masteries of Golden Insignia
      2. Use all Golden Insignia Merit Points
    2. When conditions are met, Rank-Up button will activate in Platinum Insignia UI
    3. Rank-Up Ingredients: 100 Merit Medal Exchange Tickets + Wexp 20,000
    4. Rank-Up Result
      1. Golden Insignia Rank Up to Platinum Insignia
      2. Platinum Insignia Merit Points will be given when Merit Medal is reported (Merit Score given by Merit Medal Level will be same as before when Merit Medal is reported)
      3. The extra 30% Honor Score given when Max Level of Merit was reached, will be applied only after Rank up
  • In-Game UI

  • Platinum Insignia Mastery
    1. Merit Score & Point: Max Merit Score is 360,542 points, Max Merit Point is 2,052 points.
    2. Mastery Category
      1. Organize into 6 categories in total, Merit Score needed for learning all the masteries is 3,472 points.
      2. Color classification made by category list according to mastery acquisition status
        - Categories with no Mastery gained will be indicated in white
        -Categories with at least one Mastery will be indicated in the relevant Mastery Memory number color (each Mastery has a given color)
      3. Number of Masteries indicated on the right of Category name
  • Platinum Insignia Mastery Slot Added
    1. Platinum Insignia Mastery Slot must be opened to earn the Mastery
    2. Cancel Opening of Mastery Slot
      1. May click to cancel opening the Slot, in order to open another Slot and etc.
      2. Materials used for opening the Slot cannot be returned
  • Special Mastery
    1. Activate Special Mastery
      1. Activated by learning ‘Expand Special Mastery’ in each Mastery Category (may only learn up to 4)
    2. Grant Special Mastery Stats
      1. Click ‘Grant Special Mastery’ button under each category
      2. Grant Stat Recipe: 5 Merit Medal Exchange Tickets + Wexp 1,000
      3. 2 Special Stats will be granted at the same time in random
      4. Stats may be granted in categories where special Mastery is not active
  • Mastery Memory
    1. Save current Mastery Memory status
    2. How to Start
      1. Click registration button at the top of Platinum Insignia UI (to register Mastery Memory on Quick slot)
      2. Choose icon one of No.1/No.2/No.3 page to register on Quick Slot
      3. When using registered Quick Slot of Mastery Memory, current status will be saved
      4. Page number can be changed after registration
    3. Saves Special Mastery
    4. Can make Mastery combination anytime by using Mastery Memory
    5. Slot open Status is same even if user changes Pages
  • Item ‘Elixir of Golden Insignia’ added
    1. Using Elixir gives Golden Insignia point (same use as other Elixir)
    2. Limit on simultaneous usage
      1. Can be used up to maximum Merit Points (max 9,999 can used at the same time)
      2. Unable to use Elixir when maximum Golden Insignia Point is already reached
      3. Unable to use when Golden Insignia is already ranked up to Platinum Insignia
    3. Rewards only Character-Binding or Account-Binding, unable to register on Agent Shop
  • Added ‘Elixir of Golden Insignia’ to Special Coupon Machine
  • Added Guild Treasure Category (Currency)
    1. Guild treasure (Currency) can be received only when player purchases Cash Shop Package Item
    2. Treasure earned by (Currency) Category does not affect Contribution rank
  • New item 'Time Reducer – Platinum Insignia' added
    1. Reduces opening time of Platinum Insignia Mastery Slot
    2. Can receive from Guild Treasure
      1. Randomly given in Guild Treasure level 5min / 10min / 30min / 1hr / 3hrs / 8hrs / 12hrs / 1day / 3days (Account Binding Item)
    3. Image / How to use
      1. In Game Image

      1. Click ‘Open accelerate’ button in Platinum Insignia UI
      2. Right Click ‘Time Reducer’ Item in inventor
    4. Maximum Use Condition
      1. Ex) If Remaining Time is 17h 20m, Can use 3 Time Reducer (8h) / 6 Time Reducer (3h) / 18 Time Reducer (1h)
  • List of Guild Treasure Items
    1. Adjusted chance to receive original rewards to adjust for addition of ‘Time Reducer’

6. Force Wing Transcendence Added

  1. When Force Wing Max Level (Currently Normal Lv.100) is reached, Wing can be transcended
  2. How to transcend
    1. When Force Wing Max Level is reached, a ‘Transcendence’ button will appear in the original Force Wing UI
    2. Once the Transcendence Button is clicked, a ‘Force Wing Transcendence’ window will pop-up
      1. Required item (Essence of Wing) for transcending the Force Wing will be shown
      2. Shown as (Current Quantity No.) / (Required No.), may click Transcendence button to Rank-Up one step if materials are available
  3. Related New item Added
    Item NameWing Essence
    Image
    How to GainLegendary Box drop in Holy Windmill Dungeon
    Required No.15 for first trial of Transcendence
  4. Transcendence Result
    1. In-game image

    1. Force Wing Rank rises one stage (Normal Level → Rare Level)
    2. Force Wing is reset to Lv 1.
    3. Able to change looks of Wings and color of Force Wing button shown in the upper left of the screen
  5. Growth of Force Wing
    1. Training Points
      1. 2 Training Points gained immediately by becoming Rare Level through Force Wing Transcendence
      2. After reaching Lv. 20 / 40 / 60 / 80 / 100, 1 point of training point will be gained, 2 for reaching 100./li>
  6. Force Wing Stats
    1. Same as before: HP, All Attack, Defense will increase by 1 every level
    2. Though the level is reset, stats will continue to accumulate and increase
    3. Example: When Force Wing Rare is Lv.50, then HP is +150 / All Attack +150 / Defense +150
  7. Force Wing Skill
    1. When Force Wing is transcended, the level of the gained Wing Skill will rise automatically
    2. Skill Stat
      Skill NameStat
      Normal (Lv.1)Rare (Lv.2)
      Wing FlyMovement Speed + 15Movement Speed + 30
      Wing AssaultWing DMG Up +10%Wing DMG Up +25%
      Wing DMG Activate 1 timeWing DMG Activate 1 time
      Consume SP 500Consume SP 500
      Consume MP 50Consume MP 100
      Duration 10 secDuration 12 sec
      Reuse Cooldown Time 180 SecReuse Cooldown Time 180 Sec
      Wing ProtectWing Protect 1 timeWing Protect 2 times
      Consume SP 500Consume SP 500
      Consume MP 50Consume MP 100
      Duration 5 secDuration 6 sec
      Reuse Cooldown Time 180 SecReuse Cooldown Time 180 Sec

7. Explorer’s Cube

  1. Cube item that can gain collection materia
  2. Sale
    ItemSale AgentPrice
    Explorer’s Cube (Medium)DP Exchange NPC Peticia in Port Lux1,000,000Alz + 10DP
    Explorer’s Cube (High)1,500,000Alz + 15DP
    Explorer’s Cube (Highest)2,000,000Alz + 20DP
  3. Created item
    ItemDrop List
    Explorer’s Cube (Medium)Soul Core (Bloody Ice) x 1
    Soul Core (Bloody Ice) x 2
    Soul Core (Bloody Ice) x 5
    Soul Core (Bloody Ice) x 10
    Soul Core (Desert Scream) x 1
    Soul Core (Desert Scream) x 2
    Soul Core (Desert Scream) x 5
    Soul Core (Desert Scream) x 10
    Soul Core (Green Despair) x 1
    Soul Core (Green Despair) x 2
    Soul Core (Green Despair) x 5
    Soul Core (Green Despair) x 10
    Soul Core (Port Lux) x 1
    Soul Core (Port Lux) x 2
    Soul Core (Port Lux) x 5
    Soul Core (Port Lux) x 10
    Soul Core (Port Ruina) x 1
    Soul Core (Port Ruina) x 2
    Soul Core (Port Ruina) x 5
    Soul Core (Port Ruina) x 10
    Weapon Option Scroll (Medium) - Additional DMG x 1
    Weapon Option Scroll (Medium) - Additional DMG x 2
    Weapon Option Scroll (Medium) - Additional DMG x 5
    Armor Option Scroll (Medium) - MP x 1
    Armor Option Scroll (Medium) - MP x 2
    Armor Option Scroll (Medium) - MP x 5
    Power Amulet
    Smart Amulet
    Fast Amulet
    Atlas Amulet
    Enlightenment Amulet
    Quickness Amulet
    Amulet of Regist +1
    Defensive Earring +1
    Ring of Luck +1
    Critical Ring +1
    Belt of Rapid +4
    Belt of Vital
    Belt of Guard
    Shape Cartridge (Lv2) x 1
    Shape Cartridge (Lv2) x 2
    Shape Cartridge (Lv2) x 5
    Explorer’s Cube (High)Soul Core (Undead Ground) x 1
    Soul Core (Undead Ground) x 2
    Soul Core (Undead Ground) x 5
    Soul Core (Undead Ground) x 10
    Soul Core (Forgotten Ruin) x 1
    Soul Core (Forgotten Ruin) x 2
    Soul Core (Forgotten Ruin) x 5
    Soul Core (Forgotten Ruin) x 10
    Soul Core (Lakeside) x 1
    Soul Core (Lakeside) x 2
    Soul Core (Lakeside) x 5
    Soul Core (Lakeside) x 10
    Soul Core (Mutant Forest) x 1
    Soul Core (Mutant Forest) x 2
    Soul Core (Mutant Forest) x 5
    Soul Core (Mutant Forest) x 10
    Weapon Option Scroll (High) - Additional DMG x 1
    Weapon Option Scroll (High) - Additional DMG x 2
    Weapon Option Scroll (High) - Additional DMG x 5
    Armor Option Scroll (High) - MP x 1
    Armor Option Scroll (High) - MP x 2
    Armor Option Scroll (High) - MP x 5
    Bracelet of Fighter +2
    Bracelet of Fighter +4
    Bracelet of Sage +2
    Bracelet of Sage +4
    Extortion Bracelet +3
    Extortion Bracelet +4
    Bracelet of Brute
    Bracelet of Brute +2
    Bracelet of Serenity
    Bracelet of Serenity +2
    Life Absorb Bracelet
    Life Absorb Bracelet +2
    Mana Absorb Bracelet
    Mana Absorb Bracelet +2
    Bracelet of Seven Coin +3
    Earring of Guard +3
    Earring of Guard +4
    Vampiric Earring +3
    Vampiric Earring +4
    Force Regeneration Earring +3
    Force Regeneration Earring +4
    Earring of Seven Coin +3
    Critical Ring +2
    Ring of Luck +2
    Belt of Prevent +4
    Belt of Damp +4
    Shape Cartridge (Lv3) x 1
    Shape Cartridge (Lv3) x 2
    Shape Cartridge (Lv3) x 5
    Explorer’s Cube (Highest)Soul Core (Pontus Ferrum) x 1
    Soul Core (Pontus Ferrum) x 2
    Soul Core (Pontus Ferrum) x 5
    Soul Core (Pontus Ferrum) x 10
    Soul Core (Porta Inferno) x 1
    Soul Core (Porta Inferno) x 2
    Soul Core (Porta Inferno) x 5
    Soul Core (Porta Inferno) x 10
    Soul Core (Arcane Trace) x 1
    Soul Core (Arcane Trace) x 2
    Soul Core (Arcane Trace) x 5
    Soul Core (Arcane Trace) x 10
    Soul Core (Senillinea) x 1
    Soul Core (Senillinea) x 2
    Soul Core (Senillinea) x 5
    Soul Core (Senillinea) x 10
    Weapon Option Scroll (Highest) - Additional DMG x 1
    Weapon Option Scroll (Highest) - Additional DMG x 2
    Weapon Option Scroll (Highest) - Additional DMG x 5
    Armor Option Scroll (Highest) - MP x 1
    Armor Option Scroll (Highest) - MP x 2
    Armor Option Scroll (Highest) - MP x 5
    Bracelet of Fighter +5
    Bracelet of Fighter +6
    Bracelet of Fighter +7
    Bracelet of Fighter +8
    Bracelet of Sage +5
    Bracelet of Sage +6
    Bracelet of Sage +7
    Bracelet of Sage +8
    Extortion Bracelet +5
    Extortion Bracelet +6
    Extortion Bracelet +7
    Earring of Guard +5
    Earring of Guard +6
    Vampiric Earring +5
    Vampiric Earring +6
    Force Regeneration Earring +5
    Force Regeneration Earring +6
    Critical Ring +2
    Ring of Luck +2
    Critical Ring +3
    Ring of Luck +3
    Ring of Fighter +6
    Ring of Sage +6
    Ring of Champion +6
    Shape Cartridge (Lv4) x 1
    Shape Cartridge (Lv4) x 2
    Shape Cartridge (Lv4) x 5

8. Stackable Elixir Potion

  1. Earn fixed quantity of reward when used with potion item
  2. Type
    Item NameReward
    Experience ElixirExperience
    Skill ElixirSkill Experience
    Training ElixirPet Experience
    Honor ElixirHonor Points
    Amity ElixirAmity
    Honor Medal ElixirHonor Medal Score
    Transcendence ElixirOXP
    Wing ElixirForce Wing EXP
  3. Requirement
    ItemRequirement
    LowMediumHighHighest
    Unity Elixir (Experience)Lv.100Lv.130Lv.170Lv.191
    Unity Elixir (Transcendence)Transcendence Level 10Transcendence Level 25Transcendence Level 40Transcendence Level 55
    Unity Elixir (Honor)Honor Grade 9Honor Grade 12Honor Grade 15Honor Grade 18
    Unity Elixir (Wing)Lv. 130Lv. 130Lv. 130Lv. 130
    Unity Elixir (Honor Medal)Honor Grade 20Honor Grade 20Honor Grade 20Honor Grade 20

9. Character Face / Hairstyle Renewal


Mobile
  1. Renewal of Male/Female character Face (4 types), Hairstyle (7 types)
  2. Automatically changes existing character’s appearance (Face and Hair) based on start selection value in same order as before

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10. In-game Cash Shop Renewal

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  1. Added in game cash shop quick Slot icon at Bottom left Menu Bar
    1. Same icon shown as Remote Shop/Grocer’s Cash shop icon
    2. Added WEB Indicator to Distinguish WEB Item Shop
    3. Reorganized Icon location, Left Side –In game reward, Shop / Right Side – Game play function

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11. JewelCube

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  1. Extended Link Weapon Slot
    1. Link weapon slot in ‘etc’ tap in inventory is increased from 1 to 5
      1. Original 1 link weapon slot remains
      2. 1 Honor slot added
      3. 3 JewelCube slot added
  2. Equipment item by slot
    Equipment SlotName of item
    Link WeaponLegacy Weapon (Not used for now)
    Saint’s Forcecalibur
    PvP Weapon
    HonorHonor of Nevareth (Rank.1)
    Honor of Nevareth (Rank.2)
    Honor of Nevareth (Rank.3)
    Honor of Nevareth (Rank.4)
    Honor of Nevareth (Rank.5)
    Honor of Nevareth (Rank.6)
    Badge of Unity
    JewelCubeNatural JewelCube (Ruby)
    Shining JewelCube (Ruby)
    Brilliant JewelCube (Ruby)
    Natural JewelCube (Sapphire)
    Shining JewelCube (Sapphire)
    Brilliant JewelCube (Sapphire)
    Natural JewelCube (Emerald)
    Shining JewelCube (Emerald)
    Brilliant JewelCube (Emerald)
  3. New item 'JewelCube'
    1. Equipment
      1. Able to equip anywhere among 3 Jewelcube slots
      2. Able to equip same Jewlcube items at the same time
        - Able to equip Natural Jewelcube(Emerald) in all 3 slots
      3. Concurrent equipment restriction function
        - Some Jewelcubes are not able to equip at the same time
        Name of ItemPossibility of equipping at the same time
        Natural JewelCube (Ruby)X
        Natural JewelCube (Sapphire)
        Natural JewelCube (Emerald)
        Shining JewelCube (Ruby)
        Shining JewelCube (Sapphire)
        Shining JewelCube (Emerald)
        Brilliant JewelCube (Ruby)O
        Brilliant JewelCube (Sapphire)
        Brilliant JewelCube (Emerald)